Sify | Unity 3D – VR & PC
Immersive VR Simulation for Non-Destructive Testing (NDT) of Materials
Developed a high-fidelity VR simulation replicating ultrasonic immersion testing (UTI) — a critical NDT technique used in industries like aerospace, manufacturing, and defense. This simulation allowed trainees to perform virtual probe alignment, data acquisition, and defect detection without using expensive machinery or real test materials, increasing safety and scalability in training.
Sify | Unity 3D – VR & WebGL
Immersive VR Simulations for Manufacturing Training & Assessment
Created a simulation-based training platform enabling learners to practice manufacturing procedures and safety protocols in realistic virtual environments—bridging the gap between theoretical e‑learning and hands‑on performance.
Sify | Unity 3D – WebGL
Immersive WebGL-Based 3D Questionnaire for Post-Training Knowledge Assessment
Developed an interactive 3D WebGL application designed to assess learners' understanding of key training concepts in a simulated environment. By combining immersive visuals and contextual scenarios, the platform increased user engagement and comprehension while enabling instructors to evaluate knowledge retention more effectively.
ThinkHi | Unity 3D – WebGL
Interactive 3D Home Design Tool with E-Commerce Integration
Developed a browser-based 3D application that allows users to design and customize their home interiors with fine-grained control—from furniture arrangement and decor to wall finishes and accents. Built on Unity WebGL, the tool enables real-time visualization and integrates with an e-commerce platform, allowing users to purchase products directly within the design experience.
ThinkHi | Unity 3D – Android / iOS
Cross-Platform Viewer for Immersive Home Design Visualization
Created a mobile application enabling users to view their home designs stored in YUCAD accounts through multiple perspectives: 2D floorplans, 3D interactive models, top-down views, and immersive VR walkthroughs. The app bridged design creation and visualization, enhancing decision-making and design sharing across platforms.
Clite Technologies | Unity 3D – PC / Android
Physics-Based Virtual Laboratory Simulation for PC and Android
Built a flexible, modular platform that replicates real-world laboratory setups virtually, enabling learners to explore science experiments using interactive apparatus on PC and Android. Designed to promote safety, accessibility, and engagement through hands-on learning simulations that closely mimic actual lab conditions.
ThinkHi | Unity 3D – Android
Promotional Maze Puzzle Game for Android
Created as the official mobile game for the Tamil film *Kurangu Bommai*, this maze-based puzzle experience features five uniquely colored characters, each tied to a corresponding gate mechanism. The game was built under a tight deadline to amplify buzz during the movie’s theatrical promotion.
ThinkHi | Unity 3D – PC (Kinect)
Kinect-Controlled Racing Game Powered by Real-Time Sales Data
Developed for a corporate event by MSD (Merck & Co., Inc.) in Dubai, this interactive racing game used Kinect-based gesture controls to offer an immersive body-driven gameplay experience. The player's car behavior was dynamically influenced by individual and team sales performance data, creating a personalized, gamified reflection of real-world metrics.
ThinkHi | Unity 3D – Android / iOS
Personalized Virtual Fitting Experience with Live Garment Visualization
Lykagluv redefines the retail shopping journey by allowing users to virtually try on clothing and accessories using customizable 3D avatars. With facial capture and measurement-based avatar generation, the app delivers a realistic, immersive try-before-you-buy experience—enhancing convenience in both online and in-store environments.
ThinkHi | Unity 3D – PC
Immersive Virtual Environment for Safe Driver Training and Evaluation
Built as a comprehensive virtual driving simulator, this project enabled users—especially young learners—to practice essential driving skills in a safe and controlled 3D environment. It supported training in car control, traffic rules, and situational awareness, helping build confidence before real-world application.
ThinkHi | Unity 3D – PC VR – Oculus Rift
Realistic Machine Simulation for Immersive Skill Training
Developed a detailed VR simulation of a blister packing machine, enabling users to interact with and learn machine workflows such as material feeding, sealing, and cutting. The experience helps operators practice without safety risks or machine downtime.
Unity 3D – PC
Dynamic Mesh Generation Tool for Customizable 3D Room Layouts
A technical prototype built using Unity’s Mesh API to create fully dynamic room layouts at runtime based on user input. Designed to explore procedural geometry workflows and custom interaction systems within Unity.
Unity 3D – Android
Interactive 3D Interior Design Tool with Save, Load & Share Functionality
A self-initiated prototype that allows users to design, customize, and visualize interior layouts in a 3D environment. The app offers intuitive object manipulation, persistent storage, and sharing features for hobbyists or early interior planning.
DirectX 10 – PC
Procedural Terrain-Based Coin Collection Game Built with DirectX 10
Numismatics is a self-developed PC game built using DirectX 10, created as a technical showcase of procedural terrain generation and custom post-processing effects. The game challenges players to collect all scattered coins within a time limit across dynamically generated environments.
UDK – PC / Xbox 360
3D Puzzle Platformer for Xbox 360 & PC Developed in a Multidisciplinary Team
Malfunky is a third-person 3D platformer created by a team of 11, including programmers, artists, designers, and audio specialists. Developed for Xbox 360 and PC, the game follows the journey of a fragmented, sentient robot navigating a hazardous factory. Players must reunite its three separated components, each with unique abilities, to solve puzzles and escape the facility.
UDK – PC / Xbox 360
Comparative Study of Immersion in First-Person vs Third-Person Shooter Games
Beyond Guns was developed as part of a master’s thesis, focused on evaluating and comparing the immersive qualities of First-Person and Third-Person perspectives in shooter games. The research explored how camera perspective influences user experience through gameplay factors such as control fidelity, narrative engagement, and physical discomfort.
Unity 3D – PC
Runtime-Adjustable, Physically Responsive Rope System in Unity
Created as a technical sandbox, this self-initiated prototype demonstrates the use of procedural mesh generation combined with real-time physics. The rope responds naturally to forces and allows for interactive control of its properties, making it an ideal study in dynamic simulation within Unity.
DirectX 10 – PC
Real-Time 3D Scene Showcasing Reflections, Refractions & Shadow Techniques
Created as part of the Programming Games module during my master's program, this project focuses on implementing real-time lighting and surface interaction effects using DirectX 10. The scene demonstrates key rendering techniques aimed at enhancing realism through programmable shaders.
PS2 Linux – PlayStation 2
Fog Simulation & Directional Lighting Effects Using PS2 Linux Kit
Built as a console-level graphics programming experiment, this project showcases the integration of real-time fog simulation and lighting effects on PlayStation 2 hardware using the PS2 Linux development environment. It explores the limitations and capabilities of low-level graphics control on legacy consoles.