Overview
Built as a console-level graphics programming experiment, this project showcases the integration of real-time fog simulation and lighting effects on PlayStation 2 hardware using the PS2 Linux development environment. It explores the limitations and capabilities of low-level graphics control on legacy consoles.
Core Highlights & Technical Features
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Volumetric Fog Simulation: Created a particle-based system to simulate atmospheric fog using minimal resources optimized for PS2 GPU constraints.
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Directional Light Control: Enabled adjustable lighting attributes such as rotation, intensity, and direction with real-time scene influence.
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Low-Level Graphics Pipeline: Programmed directly using the PS2 Linux SDK, focusing on graphics buffer management and performance tuning.
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Hardware-Constrained Design: Tailored visual logic and effects to accommodate PlayStation 2 memory and rendering limits.
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Focus: Served as a technical challenge in understanding fixed-function pipelines and hardware-oriented graphics programming.
