Overview
Numismatics is a self-developed PC game built using DirectX 10, created as a technical showcase of procedural terrain generation and custom post-processing effects. The game challenges players to collect all scattered coins within a time limit across dynamically generated environments.
Core Highlights & Technical Features
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Procedural Terrain Generation: Developed a terrain system that creates unique landscapes each session, using algorithmic noise and mesh generation.
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Gameplay Mechanics: Designed core gameplay around time-based exploration and collection, encouraging spatial awareness and quick decision-making.
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Post-Processing Effects: Implemented real-time blur effects for camera transitions and motion emphasis using DirectX shaders and render targets.
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DirectX 10 API Use: Wrote low-level rendering logic for geometry, lighting, and effect pipelines directly in HLSL and C++ to build the engine from scratch.
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Focus: Created as a learning and experimentation project to dive deep into graphics programming, procedural content, and real-time rendering.
