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Numismatics

Numismatics

CompanyAcademic Project
DirectX 10 – PC
Year2013
Impact

Received highest marks in Programming Games module. Project techniques influenced subsequent graphics programming coursework.

Overview

Numismatics is a self-developed PC game built using DirectX 10, created as a technical showcase of procedural terrain generation and custom post-processing effects. The game challenges players to collect all scattered coins within a time limit across dynamically generated environments.

Core Highlights & Technical Features

  • Procedural Terrain Generation: Developed a terrain system that creates unique landscapes each session, using algorithmic noise and mesh generation.

  • Gameplay Mechanics: Designed core gameplay around time-based exploration and collection, encouraging spatial awareness and quick decision-making.

  • Post-Processing Effects: Implemented real-time blur effects for camera transitions and motion emphasis using DirectX shaders and render targets.

  • DirectX 10 API Use: Wrote low-level rendering logic for geometry, lighting, and effect pipelines directly in HLSL and C++ to build the engine from scratch.

  • Focus: Created as a learning and experimentation project to dive deep into graphics programming, procedural content, and real-time rendering.

Gallery

Tech Stack

DirectX 10HLSLProcedural TerrainGameplayGraphics Programming

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