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Malfunky

Malfunky

CompanyAcademic Team Project
UDK – PC / Xbox 360
Year2012
Impact

Presented at university showcase event. Team dynamics and production processes documented as case study for future student projects.

Overview

Malfunky is a third-person 3D platformer created by a team of 11, including programmers, artists, designers, and audio specialists. Developed for Xbox 360 and PC, the game follows the journey of a fragmented, sentient robot navigating a hazardous factory. Players must reunite its three separated components, each with unique abilities, to solve puzzles and escape the facility.

Team-Based Development & Gameplay Engineering

  • Cross-Disciplinary Collaboration: Contributed as one of five programmers in a diverse development team, collaborating closely with designers and artists to align gameplay mechanics and visual storytelling.

  • Platformer Core Mechanics: Helped implement movement logic, camera systems, and platforming interactions tailored for controller-based play on Xbox 360.

  • Puzzle Integration: Supported development of object-switching mechanics and character-specific puzzle-solving based on each robot part's abilities.

  • Multi-Platform Deployment: Optimized builds and inputs for both Xbox 360 and PC platforms, ensuring smooth user experience across target devices.

  • Focus: Developed as part of a team-based academic capstone project, emphasizing interdisciplinary production workflows and console-oriented development.

Gallery

Tech Stack

UDKUnreal EngineGame DesignConsole DevelopmentTeam Project

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