Overview
Malfunky is a third-person 3D platformer created by a team of 11, including programmers, artists, designers, and audio specialists. Developed for Xbox 360 and PC, the game follows the journey of a fragmented, sentient robot navigating a hazardous factory. Players must reunite its three separated components, each with unique abilities, to solve puzzles and escape the facility.
Team-Based Development & Gameplay Engineering
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Cross-Disciplinary Collaboration: Contributed as one of five programmers in a diverse development team, collaborating closely with designers and artists to align gameplay mechanics and visual storytelling.
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Platformer Core Mechanics: Helped implement movement logic, camera systems, and platforming interactions tailored for controller-based play on Xbox 360.
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Puzzle Integration: Supported development of object-switching mechanics and character-specific puzzle-solving based on each robot part's abilities.
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Multi-Platform Deployment: Optimized builds and inputs for both Xbox 360 and PC platforms, ensuring smooth user experience across target devices.
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Focus: Developed as part of a team-based academic capstone project, emphasizing interdisciplinary production workflows and console-oriented development.
