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DX 3D Scene

DX 3D Scene

CompanyAcademic Project
DirectX 10 – PC
Year2012
Impact

Selected as exemplary project for Programming Games module. Techniques incorporated into subsequent coursework on real-time rendering.

Overview

Created as part of the Programming Games module during my master's program, this project focuses on implementing real-time lighting and surface interaction effects using DirectX 10. The scene demonstrates key rendering techniques aimed at enhancing realism through programmable shaders.

Core Highlights & Technical Features

  • Real-Time Reflection & Refraction: Created surface shaders to simulate dynamic light bending and reflective materials using multiple render passes.

  • Dynamic Shadow Mapping: Implemented depth-based shadows with accurate projection based on light direction and occluders.

  • Optimized Scene Composition: Built a balanced 3D layout to clearly demonstrate the interaction of light, shadow, and surface materials.

  • Shader Programming: Wrote custom HLSL shaders for material response and per-pixel lighting accuracy.

  • Focus: Designed as a technical demonstration of lighting theory, shader use, and real-time rendering concepts using DirectX 10.

Gallery

Tech Stack

DirectX 10HLSLShader ProgrammingReflectionsShadow Mapping

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