Overview
Beyond Guns was developed as part of a master's thesis, focused on evaluating and comparing the immersive qualities of First-Person and Third-Person perspectives in shooter games. The research explored how camera perspective influences user experience through gameplay factors such as control fidelity, narrative engagement, and physical discomfort.
Research Goals, Implementation & Key Insights
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Immersion-Focused Gameplay Design: Built two parallel gameplay prototypes — one in first-person, the other in third-person — while maintaining identical mechanics to isolate perspective as the only variable.
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Comparative Analysis Metrics: Analyzed player responses across key dimensions: camera control, weapon feedback, environmental awareness, and character connection.
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Motion Sickness Observation: Evaluated physical discomfort and disorientation tendencies in FPS mode vs TPS, based on structured user testing and observation.
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Data Collection & Reporting: Conducted user testing sessions and recorded subjective and objective feedback to assess player preference and immersion factors.
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Focus: This project served as the core of a master's level research thesis, combining gameplay prototyping with empirical UX testing methodologies.
