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Beyond Guns

Beyond Guns

CompanyMaster's Thesis Project
UDK – PC / Xbox 360
Year2011
Impact

Thesis received distinction. Research methodology adopted for subsequent UX studies in the university's game design program.

Overview

Beyond Guns was developed as part of a master's thesis, focused on evaluating and comparing the immersive qualities of First-Person and Third-Person perspectives in shooter games. The research explored how camera perspective influences user experience through gameplay factors such as control fidelity, narrative engagement, and physical discomfort.

Research Goals, Implementation & Key Insights

  • Immersion-Focused Gameplay Design: Built two parallel gameplay prototypes — one in first-person, the other in third-person — while maintaining identical mechanics to isolate perspective as the only variable.

  • Comparative Analysis Metrics: Analyzed player responses across key dimensions: camera control, weapon feedback, environmental awareness, and character connection.

  • Motion Sickness Observation: Evaluated physical discomfort and disorientation tendencies in FPS mode vs TPS, based on structured user testing and observation.

  • Data Collection & Reporting: Conducted user testing sessions and recorded subjective and objective feedback to assess player preference and immersion factors.

  • Focus: This project served as the core of a master's level research thesis, combining gameplay prototyping with empirical UX testing methodologies.

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Tech Stack

UDKResearchImmersion StudyFPSTPSUser Testing

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